Solaris  - Writing on the braille display (3)

NAME

Writing on the braille display - Write text to the braille display.

    Data Structures

    struct brlapi_writeArguments_t

    Defines

    #define BRLAPI_DISPLAY_DEFAULT -1    
#define BRLAPI_CURSOR_LEAVE -1    
#define BRLAPI_CURSOR_OFF 0    
#define BRLAPI_WRITEARGUMENTS_INITIALIZER { BRLAPI_DISPLAY_DEFAULT, 0, 0, NULL, -1, NULL, NULL, BRLAPI_CURSOR_LEAVE, NULL }

    Functions

    int BRLAPI_STDCALL brlapi_writeText (int cursor, const char *text)    
int BRLAPI_STDCALL brlapi__writeText (brlapi_handle_t *handle, int cursor, const char *text)    
int BRLAPI_STDCALL brlapi_writeDots (const unsigned char *dots)    
int BRLAPI_STDCALL brlapi__writeDots (brlapi_handle_t *handle, const unsigned char *dots)    
int BRLAPI_STDCALL brlapi_write (const brlapi_writeArguments_t *arguments)    
int BRLAPI_STDCALL brlapi__write (brlapi_handle_t *handle, const brlapi_writeArguments_t *arguments)

CONTENTS

Detailed Description

Once brlapi_enterTtyMode() was called, the application can call brlapi_writeText() to write things on the braille display.

Note:

Be sure to call brlapi_enterTtyMode() before calling brlapi_write(), or else you’ll get an error. This is particularly not always trivial when writing multithreaded applications.

Dots are coded as described in ISO/TR 11548-1: a dot pattern is coded by a byte in which bit 0 is set iff dot 1 is up, bit 1 is set iff dot 2 is up, ... bit 7 is set iff dot 8 is up. This also corresponds to the low-order byte of the coding of unicode’s braille row U+2800.

Define Documentation

    #define BRLAPI_CURSOR_LEAVE -1

Do not change the cursor’s state or position.

See also:

brlapi_writeText() brlapi_write() brlapi_writeArguments_t

    #define BRLAPI_CURSOR_OFF 0

Do not display the cursor.

See also:

brlapi_writeText() brlapi_write() brlapi_writeArguments_t

    #define BRLAPI_DISPLAY_DEFAULT -1

Write to the default display on the braille device.

See also:

brlapi_write() brlapi_writeArguments_t

    #define BRLAPI_WRITEARGUMENTS_INITIALIZER { BRLAPI_DISPLAY_DEFAULT, 0, 0, NULL, -1, NULL, NULL, BRLAPI_CURSOR_LEAVE, NULL }

Allows to initialize a structure of type brlapi_writeArguments_t * with default values: displayNumber = BRLAPI_DISPLAY_DEFAULT; (unspecified) regionBegin = regionSize = 0; (update the whole display, DEPRECATED and will be forbidden in next release. You must always express the region you wish to update) text = andMask = orMask = NULL; (no text, no attribute) cursor = BRLAPI_CURSOR_LEAVE; (don’t touch cursor)

Function Documentation

int BRLAPI_STDCALL brlapi__write (brlapi_handle_t * handle, const brlapi_writeArguments_t * arguments)

int BRLAPI_STDCALL brlapi__writeDots (brlapi_handle_t * handle, const unsigned char * dots)

int BRLAPI_STDCALL brlapi__writeText (brlapi_handle_t * handle, int cursor, const char * text)

int BRLAPI_STDCALL brlapi_write (const brlapi_writeArguments_t * arguments)

Update a specific region of the braille display and apply and/or masks

Parameters:

arguments gives information necessary for the update

regionBegin and regionSize must be filled for specifying which part of the display will be updated, as well as the size (in characters, not bytes) of the text, andMask and orMask members.

If given, the ’text’ field holds the text that will be displayed in the region. The char string must hold exactly as many characters as the region fields express. For multibyte text, this is the number of multibyte caracters. Notably, combining and double-width caracters count for 1.

The actual length of the text in bytes may be specified thanks to textSize. If -1 is given, it will be computed thanks to strlen(), so ’text’ must then be a NUL-terminated string.

The ’andMask’ and ’orMask’ masks, if present, are then applied on top of the text, one byte per character. This hence permits the superimposing of attributes over the text. For instance, setting an andMask mask full of BRLAPI_DOT1|BRLAPI_DOT2|BRLAPI_DOT3|BRLAPI_DOT4|BRLAPI_DOT5|BRLAPI_DOT6 will only keep (logical AND) dots 1-6, hence dropping dots 7 and 8. On the contrary, setting an orMask full of BRLAPI_DOT7|BRLAPI_DOT8 will add (logical OR) dots 7 and 8.

The ’charset’ field, if present, specifies the charset of the ’text’ field. If it is ’’, the current locale’s charset (if any) is assumed. Else, the 8-bit charset of the server is assumed.

A special invocation is with an unmodified initialized structure: this clears the client’s whole display, letting the display of other applications on the same tty or of applications ’under’ the tty appear. See Concurrency management section of the BrlAPI documentation for more details.

Returns:

0 on success, -1 on error.

    int BRLAPI_STDCALL brlapi_writeDots (const unsigned char * dots)

Write the given dots array to the display

Parameters:

dots points on an array of dot information, one per character. Its size must hence be the same as what brlapi_getDisplaySize() returns.

Returns:

0 on success, -1 on error.

    int BRLAPI_STDCALL brlapi_writeText (int cursor, const char * text)

Write the given \0-terminated string to the braille display

If the string is too long, it is cut. If it’s too short, spaces are appended. The current LC_CTYPE locale is considered, unless it is left as default ’C’, in which case the charset is assumed to be 8bits, and the same as the server’s.

Parameters:

cursor gives the cursor position; if equal to BRLAPI_CURSOR_OFF, no cursor is shown at all; if cursor==BRLAPI_CURSOR_LEAVE, the cursor is left where it is
text points to the string to be displayed.

Returns:

0 on success, -1 on error.

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Version 1.0 Writing on the braille display (3) 4 Jun 2007
Generated by OpenSolaris Forum from /usr/share/man/man3/../man3/brlapi_write.3 using man macros.