SDL_UpdateRect- Makes sure the given area is updated on the given screen.
#include "SDL.h"
void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h);
Makes sure the given area is updated on the given screen. The rectangle must be confined within the screen boundaries (no clipping is done).
If x, y, w and h are all 0, SDL_UpdateRect will update the entire screen.
This function should not be called while screen is locked.
SDL_UpdateRects, SDL_Rect, SDL_Surface, SDL_LockSurface
| SDL | SDL_UpdateRect (3) | Tue 11 Sep 2001, 23:01 |